What this Course will Teach

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels

Minimum Software requirements: Zbrush 2019 or higher


Content Length: 13 hours


- In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.


- Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler


- Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.


- In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.


- We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

  • Zbrush Hard Surface Sculpting Workflows
  • Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
  • Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
  • A strong emphasis throughout the course on quick keys with narration of walk through
  • Beveling Techniques on Concave and Convex surfaces.
  • Sculpting techniques through Live Booleans and how to make customized bevels through them
  • Additionally we will walk you through the process in how to create customizable booleans, along with being supplied samples free for you to use in any of your projects,
  • Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow

Course Curriculum

  Section 1: Introduction and Overview
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  Section 2: Zbrush Basics Review
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  Section 3: Sculpting and Cleaning up with Zremesher 3.0 Basics
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  Section 4: Block out and Beveling Techniques with Jaw Section
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  Section 5: Creating Eyelids with Zmodeler
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  Section 6: Modular Component Construction
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  Section 7: Cheek Bone Construction
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  Section 8: Carving Eyebrows Ridges
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  Section 9: Customizable Boolean Construction
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  Section 10: Secondary Face Construction
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  Section 11: Nose
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  Section 12: Mouth Region
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  Section 13: Upper Head
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  Section 14: Ear Section
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Your ZInstructor


Hi there my name is Sean Fowler I will be your CG instructor in guiding you through the process of this course

I have been a professional 3D freelance artist for over 9 years. With a passionate focus to zbrush for over 10 years.

I graduated from Full Sail University with a Bachelors of Science in Game Art, in addition of being specialized to work in games industry I have expanded my skillsets beyond that over the last 9 years in other disciplines of the industry pipeline, be it 3D animation, prop modeling, character modeling and, and one of my personal favorite disciplines besides Zbrush a specialist in texturing through Substance Painter

Finally I just wish to say I very much love what I do and I hope to have the opportunity to help you as well in your path to learning the Industry softwares of the 3D.


With that said lets get SCULPTING!

Lets Get Started!